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Mythic+ (Season 3)
Rank 1: Complete a +4 Mythic Dungeon.
Rank 2: Complete a +7 Mythic Dungeon.
Rank 3: Combine 15 from weekly Mythic+ chests.
Rank 4: Complete .
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Essence of the Focusing Iris
Major Power - (1.6(1.1) sec cast, 1.5 min cooldown): Focus excess Azerite energy into the Heart of Azeroth, then expel that energy outward, dealing 126,700 Fire damage to all enemies in front of you over 2.5 sec. Castable while moving.
Minor Power - Your damaging spells and abilities grant you [20 * 1.5] Haste for 4 sec, stacking up to 10 times. This Haste is lost if you stop using spells or abilities against the initial target. When you have no stacks of Focused Energy, generate 3 stacks from your first damaging spell or ability.
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Anima of Life and Death
Major Power - (Instant, 2.5(2) min cooldown) Draw upon your vitality to sear your foes, dealing 10% of your maximum health in Fire damage to all nearby enemies and heal for 5%(10%) of your maximum health per enemy hit, up to 25%(50%) of your maximum health.
Minor Power - Azerite energy courses through your veins, increasing maximum health by 2,771 every 5 sec, stacking up to 10 times. While at maximum stacks, heal for 1,751 health every 5 sec. Gain a stack of Anima of Life when you kill an enemy that yields experience or honor. This effect is lost if you fall below 35% health.
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Life-Binder's Invocation
Major Power - Implant 30(40) Seeds of Eonar divided over allies within 30 yds. Seeds that expire unused reduce the cooldown of this ability by 2 sec.
Minor Power - Your heals have a very high chance to implant a Seed of Eonar in the target for 12(15) seccausing 298 healing every 1 sec for 15 sec.
Seed of Eonar: Heals for 199 every 1 sec. If the target takes damage, the Seed bursts, healing them for 4,132.
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The Eternal Palace
Rank 1: Combine 9 .
Rank 2: Combine 18 .
Rank 3: Combine ? .
Rank 4: Defeat on Mythic difficulty.
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Condensed Life-Force
Major Power - (Instant, 3 min cooldown) Call upon Azeroth to summon a Guardian of Azeroth for 30 sec who impales your target with spikes of Azerite every 2 sec that deal [7800 * (1 + Versatility) * 1.25] Fire damage. Each time the Guardian of Azeroth casts a spell, you gain 2% Haste, stacking up to 5 times. This effect ends when the Guardian of Azeroth despawns.
Minor Power - Your spells and abilities have a high chance to impale your target with a spike of azerite, causing [7800 * (1 + Versatility) * 1.25] Fire damage. When an Azerite spike deals damage, all damage you deal against that target is increased by 10% for 6 sec.
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Azeroth's Undying Gift
Major Power - (Instant, 60(45) sec cooldown) Reduce all damage you take by 40% for 2 sec and 20% for 4(2) sec.
Minor Power - When you fall below 35% health, gain 12,124 Armor for 4 sec, then 6,062 Armor for 8(4) sec. This effect may occur once every 150(120) sec.
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Vitality Conduit
Major Power - (Instant, 60(45) sec cooldown) Direct the Vitality Conduit toward an ally. Every 0.5 sec for 6 sec, they transfer [2561 * 1.2]health from the highest-health ally within 30 yds. If the target reaches full health, jumps to the lowest-health nearby target for the remaining duration.
Minor Power - Targets of your heals have a very high chance to transfer [7900 * 1.2]health from the highest-health ally within 30 yds. Health Transfers leave a 2726 damage absorb shield on the target for 5 sec.
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Honor
Rank 1: Complete and purchase for 2 .
Rank 2: Complete and purchase for 25 .
Rank 3: Complete and purchase for 35 .
Rank 4: Complete .
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Blood of the Enemy
Major Power - (Instant, 2(1.5) min cooldown) The Heart of Azeroth erupts violently, dealing 19,408 Shadow damage to enemies within 12 yds. You gain 25% critical strike chance against the targets for 10 sec and increases your critical hit damage by 25% for 15 sec.
Minor Power - Your critical strikes with spells and abilities grant a stack of Blood-Soaked. Upon reaching 40 stacks, you gain 548 Haste for 8 sec. Each stack of Blood-Soaked grants 8 Critical Strike. Blood-Soaked has a 25% chance of only consuming 30 stacks.
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Sphere of Suppression
Major Power - (Instant, 60(45) sec cooldown) Unleash a heavy pulse of suppressive energy, reducing the movement speed of all enemies within 15 yds by 70% and reducing their attack speed by 25% for 8 sec. If you hit an enemy, gain 50% movement speed for 8 sec.
Minor Power - When an enemy melee attacks you, their movement speed is reduced by 30%, and you gain 350 Haste and Speed for 5(7) sec.
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Artifice of Time
Major Power - Create a time vortex around a friendly target, absorbing 331,288 damage and 331,288 healing for 4(6) sec. When this expires, the absorbed damage and healing is delivered over 10 sec and the damage is reduced by 20%.
Minor Power - Your heals have a very high chance to grant the target 281 Haste and 281 Speed for 6(8) sec.
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Nazjatar Reputation
Rank 1: Reach honored with Nazjatar reputation and purchase for 10 .
Rank 2: Reach revered with Nazjatar reputation and purchase for 25 .
Rank 3: Reach exalted with Nazjatar reputation and purchase for 50 .
Rank 4: Obtained from .
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The Unbound Force
Major Power - (Instant, 60(45) sec cooldown) Unleash the forces with the Heart of Azeroth, causing shards of Azerite to strike your target for [(341 * (7.06061) + 341)] Fire damage over 2 sec. This damage is increased by 300% if it critically strikes. Each time The Unbound Force causes a critical strike, it immediately strikes the target with an additional Azerite shard, up to a maximum of 5.
Minor Power - When an ability fails to critically strike, you have a high chance to gain Reckless Force. When Reckless Force reaches 20 stacks, your critical strike is increased by 50%(70%) for 3(4) sec.
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Aegis of the Deep
Major Power - (Instant, 2(1.5) min cooldown) The elements protect you, reducing the damage you take from each attack by 1,499 for 15 sec. When Aegis of the Deep fades gain 255 Avoidance for 6 sec.
Minor Power - You gain 59 Versatility for each enemy within 10 yards, up to (8 * 10) Versatility. While below 35% health the Versatility amount is doubled. Heal for 916 health every 4 sec for each stack.
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The Ever-Rising Tide
Major Power - Overcharge your mana for 10 sec, causing each spell you cast to increase your healing by 3(4)% stacking. While overcharged, your mana regeneration is halted and you gain 10% haste.
Minor Power - Your heals have a chance to grant either 1,088(1,306) Intellect for 10 sec or 2,100(2,520) mana. Chance of receiving mana increases with your missing mana. 20% chance to gain both effects.
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Mechagon Reputation
Rank 1: Reach honored with Mechagon reputation and purchase for 2 and 2 .
Rank 2: Reach revered with Mechagon reputation and purchase for 20 and 10 .
Rank 3: Reach exalted with Mechagon reputation and purchase for 40 and 25 .
Rank 4: Obtained from .
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Purification Protocol
Major Power - Call down a purifying beam upon the target area, dealing [1056 * (1 + Versatility) * 7] Fire damage over 6 sec. Any Aberration struck by the beam is stunned for 3 sec. Has a low chance to immediately annihilate any specimen deemed unworthy by MOTHER. When an enemy dies within the beam, your damage is increased by 10% for 3 sec.
Minor Power - MOTHER has added a Purification Protocol to your Heart of Azeroth, allowing your damaging spells and abilities to release a blast of Azerite energy at your target, dealing [1728 * (1 + Versatility) * 1.25] Fire damage to any enemy within 8 yds and heals you for 2,457 every 2 sec for 8 sec. Purification Protocol deals 50% additional damage against Aberrations.
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Nullificaiton Dynamo
Major Power - (Instant, 3(2.3) min cooldown) Gain an empowered Null Barrier, absorbing 113,717 magic damage for 10 sec and instantly remove all harmful Magic, Curse, Poison and Disease effects on you..
Minor Power - Every 20(15) sec, gain a Null Barrier, absorbing the next 22,638 magic damage you take for 10 sec. When Null Barrier expires, it implodes dealing Shadow damage equal to the total amount absorbed, divided among all nearby enemies.
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The Well of Existence
Major Power - Release all healing stored in The Well of Existence into an ally. This healing is amplified by 20(50)%. The Well will not release more healing than needed to fully heal the target.
Minor Power - 15% of your overhealing is stored in The Well of Existence. When you heal a target under 40(50)% health, the Well releases up to 5184 of its stored healing into them. When the Well contains less than 13,252 healing, it absorbs healing twice as quickly.
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