Aggramar


Heroic Changes

Aggramar is a 3 phase fight with 2 intermissions transitioning at 80% and 40%. He has 3 abilities across all main phases and one ability that changes for each phase.

  1. - Tanks need to stack and taunt around 5-7 stacks.

  2. - All non tanks should be spread at least 4 yards apart.

  3. - At 100 energy will cast a series of 5 attacks back to back.

    a) - One tank should take this hit faced away from raid using a major cooldown.

    b) - Entire raid must collapse to share damage while tank turns boss around. If there are too few players he will gain . Players should move back to the boss after the knockback for a following attack.

    c) - Second tank will taunt and turns boss away from raid taking the hit with a major cooldown.

    d) - Entire raid soaks damage again while tank faces boss to raid again.

    e) - Move out of circle using the knockback from the previous attack to gain distance.

Additional Ability

  • Phase 1 - Avoid the vertical flames that move outward.

  • Phase 2 - Move out of large zones that appear under players.

  • Phase 3 - waves will appear in the .

Intermission

  • Moves to the center of the platform surrounding himself with and summoning two types of adds.
  1. Ember of Taeshalach - Will spawn at the edges of the platform and move toward boss. If they reach him they will cause . CC and kill.

  2. Flame of Taeshalach - Two adds need to be tanked seperately and away from Embers due to . Will also be casting .

  • Once the second Flame of Taeshalach dies, Aggramar will transition to the following phase, regardless of whether there are any Embers still up which will continue to move towards boss.

  • The second intermission is identical to the first with the addition of , placing circles which should be avoided.


Wowhead Boss Guide

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Fatboss Normal & Heroic Video