Aggramar is a 3 phase fight with 2 intermissions transitioning at 80% and 40%. He has 3 abilities across all main phases and one ability that changes for each phase.
- At 100 energy will cast a series of 5 attacks back to back.
a) - One tank should take this hit faced away from raid using a major cooldown.
b) - Entire raid must collapse to share damage while tank turns boss around. If there are too few players he will gain . Players should move back to the boss after the knockback for a following attack.
c) - Second tank will taunt and turns boss away from raid taking the hit with a major cooldown.
d) - Entire raid soaks damage again while tank faces boss to raid again.
e) - Move out of circle using the knockback from the previous attack to gain distance.
Ember of Taeshalach - Will spawn at the edges of the platform and move toward boss. If they reach him they will cause . CC and kill.
Flame of Taeshalach - Two adds need to be tanked seperately and away from Embers due to . Will also be casting .
Once the second Flame of Taeshalach dies, Aggramar will transition to the following phase, regardless of whether there are any Embers still up which will continue to move towards boss.
The second intermission is identical to the first with the addition of , placing circles which should be avoided.