This is a tower defense style fight.
Adds will spawn from the top, middle, and bottom paths which will need to be killed before they are able to reach and kill Eonar.
Eonar cannot be healed.
Each spawn will consist of one big add and 1 type of smaller adds.
Most raid damage will come from the abilities of the Paraxis above.
Jump pads and extra action ability aid with movement. can also be used a second time to land quickly.
Eonar naturally gains energy. A 100% she will damage the Paraxis by 25% as well as the adds. The fight is won after is cast the 4th time.
Fel-Infused Destructor - Must be tanked. Moves to a specific location before threat can be generated. Melee DPS should be careful. should be interrupted.
Fel-Charged Obfuscator - Cannot be tanked. Causes nearby adds to be untargetable due to . They can still be hit by AoE or by cleaving from the Obfuscator.
Fel Lords - Slow moving with more health.
Felguards - Normal pace with medium health.
Fel Hounds - Fast moving with low health.
Volant Kerapteron - Bats that ignore the normal paths. Normal speed and health. Spawn in mid air next to upper path.
| # | Portal | Small Add | Big Add |
|---|---|---|---|
| 1 | Middle | Felguards | Destructor |
| 2 | Bottom | Felhounds | Destructor |
| 3 | Middle | Felguards | Destructor |
| 4 | Top | Fel Lords | Destructor |
| 5 | Bottom | Felguards | Obfuscator |
| 6 | Middle | Felguards | Obfuscator |
| 7 | Top | Bats | Destructor |
| 8 | Bottom | Fel Lords | Destructor |
| 9 | Middle | Fel Lords & Felhounds | Destructor |
| 10 | Bottom | N/A | Destructor |
Priority order is Obsfuscator -> Small Adds -> Destructor.
When there are bats, melee stay on big add and ranged kill bats.
Spawn timers don’t work as new adds spawn when the previous pack dies, though doubling up can also occur.