- At 100 energy MOTHER will attack towards the tank with a conal strike, which should be avoided by all players.
- Patches of fire spawn beneath players that need to be moved out of.
- Current room gains energy over 3 minutes. At 100 energy all players remaining in the room take constant damage until they leave.
The between each room will damage the entire raid when a player passes through it as well as spawn a in the next room after 3 seconds. Using an immunity will prevent the from spawning but still do damage to the raid. The also block line of sight but still allows projectiles and auras to pass through.
- Must be tanked and their cast must interrupted as much as possible.
The raid will move through the in small groups, trying to maximize the amount of time in each room but ensure the entire raid is in the next room before .
- MOTHER gains this ability in the third room. Two perpendicular beams will spin around the room and must be avoided. The direction of the spin alternates on each cast.
Heroism once all players in the third room as MOTHER gains .