Imonar is a 3 phase fight transitioning at 66% and 33% health. During each transition he will move to the other platform and lay traps on the bridge connecting the two. The raid needs to cross the bridge and interrupt his cast to continue to the next phase.
- Cast on the tank. Also causes for each stack on the tank. Taunt when the debuff falls off around 3-4 stacks.
- Avoid mines and try to keep them stacked as much as possible around the edges of the platform.
- When dispelled causes . Targeted players need to move out of group if possible. Otherwise group needs to move away before it is dispelled.
- Will hit players who move off the platform that Imonar is currently on.
Places and on bridge. Effects bypass immune spells. Stun can be dispelled.
must be interrupted to transition phases. Have all players on new platform before interrupt. Orbs only spawn in heroic.
- Avoid mines and try to keep them stacked as much as possible around the edges of the platform.
- Targeted playes move out of the group making sure they are not in line with anyone and ensure that the knockback does not blow them off the platform.
and are once again placed on bridge. In addition there will now be and . The edges of the bridge will also be covered in fire applying .
Healing cooldowns could be a good idea here as well as having a player intentionally trigger traps to clear a path for the group. is likely the best choice as the stun can be dispelled.
must be interrupted to transition phases. Have all players on new platform before interrupt. Orbs only spawn in heroic.
- The debuff is permanent. Taunt around 2 stack difference. The increasing damage makes Heroism good here.
- Applies 30 second debuff to players. Targeted players should split from group and stay near edge of platform.