Mythic+ Affixes
Each Mythic+ key will gain one affix at levels 2,4,7 and 10.
Level 2 Affixes
- - Non-bosses have more health and will do increased damage.
- - Bosses have more health and will do increased damage.
Level 4 Affixes
- - Death of enemies will increase the health and damage of other nearby enemies.
- - Death of enemies will cause players to suffer damage over time.
- - Enemies enrage at 30% health dealing double damage.
- - Death of enemies spawn pools that heal enemies and damage players.
- - More enemies are present in the dungeon. This also increases enemy forces required.
Level 7 Affixes
- - In combat enemies will spawn orbs that will explode if not destroyed.
- - When below 90% health players will take damage over time.
- - Enemies’ melee attacks apply .
- - Periodically interrups the player and all players nearby.
- - Tanks generate less threat.
- - In combat volcanic patches will spawn beneath players.
Level 10 Affix
Will change each Mythic+ season which will coincide with raid tiers.
Season 3
- - Three different types of Emissaries will be present at various places in dungeons.
- - Is and grants to nearbly allies but not itself and is immune to crowd control. Loses 5 energy every second while in combat, reaching 0 it will cast removing itself from the dungeon. Energy does not reset to 100 on a wipe
- - Grants nearby allies making them immune to crowd control. itself can only be crowd controlled for a maximum of 8 seconds but they have no diminishing returns. Reaching 1 health it will cast removing itself from the dungeon. Health returns to full on a wipe.
- - Has and is immune to crown control and cannot move. Continually casts . Each cast also increases shadow damage dealt by 50%. Reaching 1 health it will cast removing itself from the dungeon. Health does not reset on a wipe.
Season 2
- - Every 20% of enemy forces progress, enemies killed until that point will be resurrected, with 50% of the health of the original, and run towards and attack players. There are three types of Reaping enemies:
- - Melee attacks and applies
- - Spams which deals damage equal to 25% of a player’s maximum health.
- - Casts in a frontal cone and can be dodged. Also casts upon death as swirlies on the floor.
Season 1
- - A certain set of enemies will be infested with a spawn of G’huun, healing other enemies around them. When killed, two Spawns of G’huun will try to infest the closest enemy. The set of enemies infested in a particular dungeon will be the same for the week but will change from week to week.